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Chris Willis
Chris Willis
Senior/Lead 3d artist
Cypress, United States

Summary

I'm a skilled and versatile 2d/3d artist and developer.

• Model organic, hard surface characters, environments and prop assets
• Designed UI and created logo treatments
• Created background and concept art in a variety of styles
• Released over 15 titles on PC, Console, Mobile and Casino Gaming platforms
• Worked with outsourcing teams
• Have worked in leadership positions
• Experience with Unity and Unreal
• Always learning something new......

Skills

Character Modeling3D ModelingWeapon DesignCharacter DesignConcept ArtWeapon ModelingEnvironment ModelingTexturingGame Development

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
TopoGun
TopoGun
Photoshop
Photoshop
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
After Effects
After Effects

Productions

    • Video Game
      Torment: Tides of Numenera
    • Year
      2017
    • Role
      Additional Art - creatures
    • Company
      inXile Entertainment, Inc.
    • Video Game
      Goosebumps
    • Year
      2015
    • Role
      Background/Environments
    • Company
      WayForward Technologies, Inc.
    • Video Game
      Dungeon Siege 3
    • Year
      2011
    • Role
      Character Artist ( Senior 3d Artist )
    • Company
      Obsidian Entertainment
    • Video Game
      Alpha Protocol
    • Year
      2010
    • Role
      Character Artist ( Senior 3d Artist )
    • Company
      Obsidian Entertainment
    • Video Game
      Fallout New Vegas
    • Year
      2010
    • Role
      Character Artist ( Senior 3d Artist )
    • Company
      Obsidian Entertainment